Created for my group's Senior game project, BREACH, this soldier is one of many enemy types you will encounter in the game. The concept, model, texture, and animations were all made by myself.
It was modeled in 3ds Max and animated in Maya.
The texture was produced with a combination of procedural and hand-painting techniques in Substance Painter.

Front View

Back View

Captain variant

Soldier Albedo Transparency map

Metallic Smoothness map

Soldier Emission map

Normal map

Model sheet
