Created for my group's Senior game project, BREACH, this soldier is one of many enemy types you will encounter in the game. The concept, model, texture, and animations were all made by myself.
It was modeled in 3ds Max and animated in Maya. 
The texture was produced with a combination of procedural and hand-painting techniques in Substance Painter.
Front View
Front View
Back View
Back View
Captain variant
Captain variant
Soldier Albedo Transparency map
Soldier Albedo Transparency map
Metallic Smoothness map
Metallic Smoothness map
Soldier Emission map
Soldier Emission map
Normal map
Normal map
Model sheet
Model sheet

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