Created for my group's Senior game project, BREACH, this soldier is one of many enemy types you will encounter in the game. The concept, model, texture, and animations were all made by myself.
It was modeled in 3ds Max and animated in Maya.
The texture was produced with a combination of procedural and hand-painting techniques in Substance Painter.
![Front View](https://cdn.myportfolio.com/8aa3d85a-01d4-4610-98c9-c8af443daf98/b9779b4c-8100-45e1-8277-1a14343a2cf1_rw_1920.jpg?h=89d2254f8e9e342130a86020eec12ddc)
Front View
![Back View](https://cdn.myportfolio.com/8aa3d85a-01d4-4610-98c9-c8af443daf98/5b9189af-3ee9-4479-8e06-68a3d513889c_rw_1920.jpg?h=0c5e05a591cea44f19514015bfed1463)
Back View
![Captain variant](https://cdn.myportfolio.com/8aa3d85a-01d4-4610-98c9-c8af443daf98/c9a8584b-94a6-457b-8e4f-229ad43b2e7a_rw_1920.jpg?h=885aa29225148fd036365ef12bd438fa)
Captain variant
![Soldier Albedo Transparency map](https://cdn.myportfolio.com/8aa3d85a-01d4-4610-98c9-c8af443daf98/91f04712-496c-4e4e-896a-a9e41dd9dbf2_rw_1920.png?h=a832e272a570bc847ca2fb4211d5e6fd)
Soldier Albedo Transparency map
![Metallic Smoothness map](https://cdn.myportfolio.com/8aa3d85a-01d4-4610-98c9-c8af443daf98/a993cd90-45b6-4cda-8a43-9b2523987833_rw_1920.png?h=298c9ea33bee944eb0d647b6de396143)
Metallic Smoothness map
![Soldier Emission map](https://cdn.myportfolio.com/8aa3d85a-01d4-4610-98c9-c8af443daf98/214a9d4b-359c-49a7-a0bd-1ee19e0d5050_rw_1920.png?h=4fd6deaed8459d066ce839d4f5e924ef)
Soldier Emission map
![Normal map](https://cdn.myportfolio.com/8aa3d85a-01d4-4610-98c9-c8af443daf98/762d60bc-3883-4a93-8e99-ed99c4df023c_rw_1920.png?h=20affd22c24b621d3f93d24ede2f9a84)
Normal map
![Model sheet](https://cdn.myportfolio.com/8aa3d85a-01d4-4610-98c9-c8af443daf98/d3325298-9830-4d29-9886-be4e6b2aeeb5_rw_1920.png?h=7b6d3253b25f05c14f1a0f4ce779c18c)
Model sheet
![](https://cdn.myportfolio.com/8aa3d85a-01d4-4610-98c9-c8af443daf98/74b982a5-d958-400d-b359-6ee31fa88aa9_rw_1200.jpg?h=d2b7fe0547cbc72fa95cbc4925d62903)