Created for my group's Senior game project, BREACH, Fadin is the player-controlled protagonist. The game is played in first-person, but there are a few moments in the game where the full model is visible, including a death animation and an intro cutscene. 
It was modeled in 3ds Max and animated in Maya. 
The texture was produced with a combination of procedural and hand-painting techniques in Substance Painter.
Albedo Transparency map
Albedo Transparency map
Emission map
Emission map
Metallic Smoothness map
Metallic Smoothness map
Normal map
Normal map
Concept
Concept
More concepts
More concepts
Final concept
Final concept
Wireframe
Wireframe
Model Sheet
Model Sheet

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