Created for my group's Senior game project, BREACH, Fadin is the player-controlled protagonist. The game is played in first-person, but there are a few moments in the game where the full model is visible, including a death animation and an intro cutscene. 
It was modeled in 3ds Max and animated in Maya. 
The texture was produced with a combination of procedural and hand-painting techniques in Substance Painter.

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